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Hand-drawn sketch of the Gearious weight and balance interface

Gearious

A side project, an idea I carried for fourteen years, and a series of build notes about what happens when a designer who's been close to the code for most of his career finally gets the tools to do something about it.

An open-ended series · Updated as the project moves

Check Out Gearious!

the series

I'm building a planning app for adventure motorcycle riders. It's called Gearious. It started its life as a backpacking idea in 2011, when I weighed all of my gear on a kitchen scale and sketched a wall of interface ideas on a conference-room whiteboard, then sat in a folder for about a decade while I waited for either my engineering skills or the tools available to me to catch up. The tools, it turns out, were going to get there first.

This is a series of writing about that. Some of it is product thinking. Some of it is design work. Some of it is what an experienced designer looks like when he finally has the tools that let him build the thing he's been carrying around in his head, and is figuring out what that means about the job he thought he had. The series isn't a tutorial and it isn't a manifesto. It's a working log, written in the open, by someone learning as he goes — and willing to admit it.

The posts below are the ones up so far. More will land as the project moves and as there's something worth writing about. The order below is reading order; each post stands on its own, but they build.

the posts